day one 60 mins; choose a design and sketch it on a paper, and answer the create and answer the questions.
day two 60 mins; begin to create my arcade game
day three 40 mins; finish the arcade game
day four 20 mins; get some 6th graders and test them to see if your project helpedthem learn the design cycle.
day five 60 mins; evaluate the product based on what the kids told me they found out about the design cycle.
In my investigate part of my design cycle I put "for this part of my design cycle i investigated my arcade game at www.classtools.net and the game is pertty good i got my question from the design cycle folder check list. that paper gave me all the answers and question to do. well the questions I had to make the but myself. and i also investigated what kind of many games people like to play. the 6th graders like to play mario type of games so the best and easiest game to play would be manic miner because its like mario that you can die . but this game you have to thre question in a row in order get the key. but thats pretty much my investigate part".
In my design part of my design cycle I put "
I am makeing a arcade game because I think a game is more interesting and more challenging for the 6th graders to learn the design cycle or what they are saying.i am makeing this arcade game for the 6th graders very simple so they can understand how to use the design cycle".
In my create part of the design cycle I first had to write the questions and answer them so that I could make my arcade game but i didnt want to do that many but i had to do ten so it was pretty hard to find ten or make ten questions and answers.
in my atittudes in technology I put